Rendering with Blender
Overview: Blender Feature Support on Renderjuice
Couple things to keep in mind when using Blender with Renderjuice and other Render Farms and a summary of our support for Blender features.
Summary & Compatibility of Supported Features
To best support creatives, all Renderjuice plans support the vast majority of features marked with a ✅. Those that are not available on all plans will be explicitly noted below.
Symbol | Support Status |
---|---|
✅ | Fully Supported |
🔫 | Actively Being Worked On |
🚧 | Planned |
❌ | No Immediate Plans to Support |
This table is comprehensive, but may not be exhaustive. Features that are actually supported may not be listed and vice versa.
Blender Feature | Description | Notes | Support |
---|---|---|---|
Composite Nodes | Compositing nodes with extra file outputs | ✅ | |
Geometry Nodes | Geometry nodes and procedural methods | ✅ | |
Simulation Nodes | Physics simulation nodes (e.g. Simulation Zones in and with other Geometry Nodes) | ✅ | |
Rigid Body Simulations | Simulating solid object dynamics with realistic motion and collision | ✅ | |
Cryptomatte Nodes | Cryptomatte nodes useful for masking and other compositing tasks on individual assets | ✅ | |
Hair Nodes | Procedural Hair via manipulation of curves with Geometry Nodes, released in Blender 3.5 | ✅ | |
Stereoscopy | Stereoscopic rendering | ✅ | |
Alembic Imports and Links | Importing and linking .abc files into your scene | ✅ | |
Extensions and Addons | Blender extensions and addons | ✅ | |
Cycles Engine | Blender’s photorealistic rendering engine | ✅ | |
EEVEE Engine | Blender’s physically based realtime rendering engine | ✅ | |
EEVEE Next | Blender next-gen physically based realtime rendering engine released in Blender 4.2 | 🔫 | |
ACES Color Management | The popular Academy Color Encoding System for color grading, supported along with other color management presets | Studio Plan | 🔫 |
Custom Color Management | Other custom color management configs that you have set up will work with Renderjuice and can be set up in your settings. | Studio Plan | 🔫 |
OptiX GPU Rendering | NVIDIA’s Ray Tracing framework utilized by Blender | ✅ | |
CUDA GPU Rendering | NVIDIA’s CUDA framework utilized by Blender | ✅ | |
Blender Add-On and Extensions | Addons that you may have gotten from BlenderMarket or via Blender Extensions e.g., FLIP Fluids, Botaniq, etc. | 🔫 | |
Metal GPU Rendering | Apple’s Metal framework utilized by Blender | ❌ | |
MantaFlow Fluid Simulations | Blender’s built-in fluid simulator. The default for fluid simulations | ✅ | |
Multilayer EXR and Broad OpenEXR Support | Outputs in .exr with multiple channels, fully supported. | ✅ | |
TIFF Support | Outputs in .tiff format, fully supported. | ✅ | |
PNG Support | Outputs in .png format, fully supported. | ✅ | |
JPEG Support | Outputs in .jpg format, fully supported. | ✅ | |
Direct Output to MP4 | Directly encoding frames to the .mp4 or other video formats. | Encoding video isn’t recommended to mitigate against re-renders. | 🔫 |
Select Individual Scenes from multi-scene files | Selecting scenes from multiple in a single file. | ✅ | |
Open Image Denoiser | Intel’s Open Image Denoiser, sometimes referred to as OIDN | ✅ | |
Custom Python Scripts | Running custom Python scripts to extend Renderjuice’s functionality. | 🚧 | |
VSE (Video Sequence Editor) | Using the Video Sequence Editor to render video sequences. | 🚧 | |
Grease Pencil | Using Grease Pencil to render 2D animations. | ✅ |
Please, if anything is missing that you think should be supported, let us know! We’re always looking to improve the experience for Blender users.
It truly helps us out a ton ☀️
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