Using Composite Node File Outputs with Render Farms
How to use composite nodes with Renderjuice, the Blender render farm.
Status: ✅ Fully Supported
Composite nodes and composite file outputs are fully supported on Renderjuice and should work as expected out of the box 🎉 without much hassle.
If you’re just using compositing for a single shot without extra file outputs, no changes are needed and everything will work as expected.
Example File
Below is a simple example .blend
file that utilizes a composite node setup.
We use three cubes with Red, Green, Blue materials respectively.
In the Compositing
tab, we setup a composite node to key out the Red, Green, and Blue channels to three separate .png
files via Channel Key
nodes.
Example Simple Composite File Outputs
.blend
file with three File Output nodes in addition to the main render.
Instructions
Luckily, no special setup is generally needed for using composite file outputs with Renderjuice.
If you’re compositing separate passes and writing to files via File Output
nodes under the Compositing tab, things will still work as expected, but your file output node paths will be available as a separate bundle on download.
For the file paths of the File Output
nodes, we do our best to ensure that your compositing setup has the best chance of success. You do not have to setup relative pathing for file output nodes to get your compositing outputs.
If we detect that your Blender scene is using composite nodes, we provide a separate tab (shown below)and buttons for downloading those outputs separately from your main render.
File Output Downloads
At the time of writing, we do not preserve folder structure for composite outputs, but do our best to make it easy to download each File Output
nodes outputs individually.
You can use the dropdown combo button to download each individual file output node’s outputs as shown below.
Downloading individual composite passes in file output nodes
FAQ
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