Platform Overview

At a high level, Renderjuice allows you to render your Blender projects (and soon other DCC’s) in a fraction of the time it would take to render locally.

Users upload their Blender files to Renderjuice and adjust settings if needed. We manage the infrastructure for you and do our best to make sure that process is as smooth as possible. We handle driver issues, GPU support, Blender versioning, some GPUs not working, some having more VRAM or less VRAM and much more.

Our GPUs

The vast majority of our GPUs deployed to date have been NVIDIA 4090s. As new GPUs get released, we make sure to deploy them to Renderjuice as soon as possible so that you can take advantage of the latest and greatest hardware.

We constantly benchmark performance and make sure we’re using the best GPUs for every job and keep up to date. This helps both us and you get the best performance possible. When major upgrades are released, we re-evaluate what a minute is worth when spent rendering and always try to make sure you’re reaping the benefits of technological advancements.

File Storage and Reuse

Renderjuice stores your input files for convenience and output files for a short duration when uploaded.

This allows you to avoid long and tedious upload times, by re-using your files for multiple renders.

By default, we store your files for 30 days after which all output and inputs are deleted automatically.

This duration is configurable by request and deletions are also respected by request.

No Render Fails Twice and Our Rendering Promise

“No render fails twice” has been our motto since the beginning. It helps us keep in mind that we should make sure our platform is as reliable as possible and works for a wide range of users.

It doesn’t happen often, but if your render does fail, we will promptly attempt to fix the issue and get your render to completion as soon as possible.

In the case that a render comes out incorrectly due to a fault of our system and not of the user properly setting up their render (following correct packing, zipping, steps), we will almost always re-issue GPU minutes spent promptly.

This includes obvious visual render discrepancies due to issues in our handling of your render.

Ultimately, this is still up to our discretion, but we will always do our best to make sure you get the most out of your GPU minutes.