Free Tool

EXR Viewer

Open multilayer OpenEXR files in your browser. Cryptomatte click-to-pin, AOV inspection, all major compressions including DWAA/DWAB. No upload, no install.

What it does

  • Multilayer + multipart EXR

    Open EXRs from Blender, Houdini, Nuke, Maya, Arnold, V-Ray, RenderMan. All major compressions: NO, RLE, ZIPS, ZIP, PIZ, PXR24, DWAA, DWAB. Multipart files with per-part channel groups.

  • Cryptomatte click-to-pin

    Click an object to pin its matte. Preview coverage live. Export the matte as a PGM you can drop straight into Nuke or After Effects without re-rendering.

  • AOVs and pixel inspection

    Channel browser with semantic grouping. Per-pixel readouts in both scene-linear and display-referred values. Source-interpretation override when the header lies about color space.

How to open an EXR file (including multilayer EXRs)

Launch the viewer app, then drop the .exr file into the browser window. No upload, no install, no account needed. The viewer reads the OpenEXR header, surfaces every layer and part as a dropdown, and renders the actual data instead of a flattened JPEG preview.

For desktop workflows, Blender's compositor opens EXRs natively, and DJV or OpenRV handle sequence playback. The browser viewer here is built for the one-off inspection case: multilayer Cycles dumps, multipart Houdini renders, anything compressed with DWAA or DWAB that most online viewers choke on.

Learn the format

Not sure what is inside the EXR?

Start with the format primer if you are choosing between EXR and PNG, then use the multilayer guide if you need render passes, Cryptomatte, depth, normals, or AOVs to survive the save.

100% local

Files never leave the browser. Decode runs on your machine via a Web Worker; pixels render on your GPU. Open the viewer, drop an EXR, and nothing crosses the wire. No upload, no telemetry, no server in the loop. Works offline once the page is cached as a PWA.

Coverage

What the viewer is trusted to do, what's still in progress, and what it deliberately won't try.

codecs 8/10 multilayer ✓ multipart ✓ cryptomatte ✓ browser-side ✓ no upload ✓

File structure

FeatureStatusNotes
Single-part EXR WorksStandard scanline layout
Multilayer EXR WorksMultiple layers in one part (Cycles AOV default)
Multipart EXR WorksSeparate parts (stereo, named groups)
AOV groups WorksBeauty + diffuse + specular + depth + custom
Deep EXRs RefusedRefused with warning; use DJV or OpenRV

Compression

FeatureStatusNotes
NO WorksUncompressed
RLE WorksRun-length encoding
ZIPS WorksZIP, per-scanline
ZIP WorksZIP, 16-scanline blocks
PIZ WorksWavelet, lossless
PXR24 Works24-bit float quantization
DWAA WorksDCT, lossy, small blocks
DWAB WorksDCT, lossy, larger blocks
B44 PlannedDetected, decode in progress
B44A PlannedDetected, decode in progress

View transform

FeatureStatusNotes
ACES-like WorksGPU approximation, baked
Reinhard WorksTone curve, GPU
Linear clamp WorksNo tone map, clipped at 1.0
Filmic PlannedBlender Cycles default; planned via OCIO
AgX PlannedBlender 4.x default; planned via OCIO
Real ACES via OCIO PlannedStudio OCIO config loading

Viewer features

FeatureStatusNotes
Cryptomatte click-to-pin WorksManifest parsing, isolate in viewport, PGM export
Pixel Inspector WorksScene-linear, luma, display value, path, source channels
Color Trust panel WorksPass / needs-attention on source / view / tone map
Exposure / Gamma WorksGPU-side display adjustment
Source override WorksOverride the color-space header when it lies
Sequence playback PlannedStill-frame inspection only for now

Privacy & delivery

FeatureStatusNotes
Browser-side decode WorksWeb Worker, local
GPU rendering WorksLocal
No upload WorksFiles never leave your machine
No account WorksNo login required
Offline-capable WorksPWA, works without network after first load

Verify the build

Open Diagnostics inside the viewer to run the official OpenEXR fixtures against this exact build, in your browser. You're seeing codec and file-shape health right now, not a static promise.

Open the viewer →

FAQ

Common questions

  • What is an EXR file?

    An EXR (OpenEXR) is the standard high-dynamic-range image format for film and VFX. Unlike a JPEG or PNG, it holds 16/32-bit float pixels, multiple layers (beauty, depth, normals, AOVs), multiple parts (stereo, multi-view), and metadata. Renderers like Cycles, Arnold, V-Ray, and RenderMan output OpenEXR by default for anything that needs precision past 8-bit per channel.

  • How do I open an EXR file?

    Launch the viewer app, then drop the .exr file into the browser window. No upload, no install, no account. The viewer reads the OpenEXR header, exposes layers and parts as dropdowns, and renders the actual data, not a flattened JPEG preview. Multilayer, multipart, and most compressions (NO, RLE, ZIPS, ZIP, PIZ, PXR24, DWAA, DWAB) work out of the box.

  • How do I view a multilayer EXR?

    Same viewer. Multilayer is the default case. Open the file, then use the Group dropdown to switch between layers (beauty, diffuse, specular, depth, custom AOVs). For multipart files, a Part dropdown also appears. See the Coverage matrix above for which file shapes are tested. Multilayer EXRs from Cycles, Houdini, Maya, Nuke, V-Ray, Arnold, and RenderMan have all been verified.

  • How do I convert EXR to PNG or JPEG?

    This viewer is for inspection, not conversion. Open the EXR here first to verify the layer and view transform. Most online converters render the wrong layer on multilayer EXRs without telling you, so you end up with a depth pass instead of beauty. Use a desktop tool like Blender's compositor, DJV, or OpenRV for the actual conversion.

  • Does my file upload anywhere?

    No. Decode runs locally in a Web Worker. Rendering runs locally on your GPU. The file never crosses the network. Same is true for Cryptomatte manifests, channel data, and metadata. No telemetry tied to your files. No server-side processing. No account. Files stay in your browser.

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